Usando-a você pode abrir e manipular imagens com extensões BMP (Bitmap), JPG (Joint Photographic Group) e PNG (Portable Network Graphics).
Para isto, basta você adicionar a função (exemplo abaixo), em seu programa (usar include TOTVS.CH ou PROTHEUS.CH), fazer a chamada a ela num botão e compilar.
Segue a função:
User Function TDrawer
Private isText := .F.
Private colors := {CLR_HRED, -1} // Linha Vermelha / Fundo Transparente
DEFINE DIALOG oDlg TITLE "Exemplo TDrawer" FROM 180,180 TO 550,700 PIXEL
// Menu de Opções
oMenu := TMenu():New()
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Abre',,,,{||isText:=.F.,openFile()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Salva',,,,{||isText:=.F.,saveFile()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Texto',,,,{||isText:=.T.}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Selecao',,,,{||isText:=.F.,oDrawer:SetType(0)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Traço',,,,{||isText:=.F.,oDrawer:SetType(1)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Livre',,,,{||isText:=.F.,oDrawer:SetType(2)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Circulo',,,,{||isText:=.F.,oDrawer:SetType(3)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Retang.',,,,{||isText:=.F.,oDrawer:SetType(4)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Oval',,,,{||isText:=.F.,oDrawer:SetType(5)}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Fonte',,,,;
{||oDrawer:SetFontText(TFont():New('Verdana',0,-30)),alert('Fonte alterada')}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Cores',,,,{||defineColor()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Desfaz',,,,{||oDrawer:Undo()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Recorta',,,,{||oDrawer:Crop()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Cola',,,,{||oDrawer:Paste()}))
oMenu:Add(TMenuItem():New(oMenu:Owner(),'Limpa',,,,{||oDrawer:ClearImage()}))
// Cria Scroll e TDrawer para a imagem
oTScrollBox := TScrollBox():New(oDlg,02,80,184,180,.T.,.T.,.T.)
oDrawer := tDrawer():New(0,0,oTScrollBox,900,550)
// Define cores iniciais
oDrawer:SetColors(colors[1], colors[2])
// Blocos de código do mouse
oDrawer:blClicked := {|o,x,y| click(x,y)}
oDrawer:brClicked := {|o,x,y| Alert('Click direito do mouse')}
ACTIVATE MSDIALOG oDlg CENTERED
Return
//------------------------------
// Funções de apoio
//------------------------------
Static Function click(x,y)
if (isText)
text := 'Digite o texto'
inputQuery('Adiciona texto','Digite texto - "|" para pulo de linha',@text)
oDrawer:AddText(x,y,text)
endif
Return
Static Function saveFile()
Local cFile := 'C:\Dir\imagem.JPG'
inputQuery('Salva imagem','Arquivo (JPG, PNG ou BMP)',@cFile)
oDrawer:SaveImage( cFile, 'JPG' )
Return
Static Function openFile()
cFile := AllTrim( cGetFile( 'Arquivo JPG|*.Jpg|Arquivo PNG|*.Png|Arquivo BMP|*.Bmp',;
'Selecione arquivo', 0, 'C:\Dir\', .T.,;
GETF_LOCALFLOPPY + GETF_LOCALHARD + GETF_NETWORKDRIVE ) )
if ( file(cFile) )
oDrawer:OpenImage(cFile)
endif
Return
Static Function inputQuery(cTitulo,cDescr,cResult)
Local cGet1 := PadR(cResult,200)
Local oGet1
Local oDlgInput
DEFINE MSDIALOG oDlgInput TITLE cTitulo FROM 178,181 TO 270,443 PIXEL
@ 002,002 Say cDescr Size 131,008 of oDlgInput Pixel
@ 014,002 Get oTGet VAR cGet1 SIZE 130,009 PIXEL OF oDlgInput
oBtn1 := TButton():New( 30,002, 'Ok' , oDlgInput,;
{|| cResult:=Trim(cGet1),oDlgInput:End() },25,15,,,.F.,.T.,.F.,,.F.,,,.F. )
oBtn2 := TButton():New( 30,034, 'Cancela', oDlgInput,;
{|| cResult:='',oDlgInput:End() },25,15,,,.F.,.T.,.F.,,.F.,,,.F. )
ACTIVATE MSDIALOG oDlgInput CENTERED
Return
Static Function defineColor()
Local oDlgColor
DEFINE MSDIALOG oDlgColor TITLE 'Escolhe as Cores Linha/Fundo' FROM 01,01 TO 450,450 PIXEL
oColorPen := tColorTriangle():New(001,02,oDlgColor,200,100)
oColorBrush := tColorTriangle():New(102,02,oDlgColor,200,100)
oBtn1 := TButton():New( 202,006, 'Ok', oDlgColor,{|| colors[1]:=oColorPen:retColor(),;
colors[2]:=oColorBrush:retColor(),oDlgColor:End() },;
25,15,,,.F.,.T.,.F.,,.F.,,,.F. )
ACTIVATE MSDIALOG oDlgColor CENTERED
// Define cores para a pintura
oDrawer:SetColors(colors[1], colors[2])
Return
Não esqueça de incluir no topo de seu programa: #include "TOTVS.CH" ou #include "PROTHEUS.CH".
Bom proveito!
• Veja também: Impressão com imagens no Protheus
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